// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "PLAYER_BOEING" 
wait 0 

:PLAYER_BOEING_14
wait 0 
if 
   Actor.DrivingVehicleType($PLAYER_ACTOR, 592)
else_jump @PLAYER_BOEING_14 
1@ = Actor.CurrentCar($PLAYER_ACTOR)
if 
81F3:   not car 1@ in_air 
0819: 1@ = actor $PLAYER_ACTOR distance_from_ground 
if 
  1@ > 750.0 
else_jump @PLAYER_BOEING_14 
0@ = Actor.CurrentCar($PLAYER_ACTOR)
0407: store_coords_to 1@ 2@ 3@ from_car 0@ with_offset -9.8 -5.8 2.0 
095C: create_smoke_at 1@ 2@ 3@ velocity 0.0 0.0 0.0 RGBA 33.1 33.1 33.1 1.0 size 0.95 last_factor 0.9 
4@ = Actor.CurrentCar($PLAYER_ACTOR)
0407: store_coords_to 1@ 2@ 3@ from_car 4@ with_offset 9.8 -5.8 2.0 
095C: create_smoke_at 1@ 2@ 3@ velocity 0.0 0.0 0.0 RGBA 33.1 33.1 33.1 1.0 size 0.95 last_factor 0.9 
6@ = Actor.CurrentCar($PLAYER_ACTOR)
:PLAYER_BOEING_455
wait 0 
if 
   Actor.Driving($PLAYER_ACTOR)
else_jump @PLAYER_BOEING_455 
Car.RemoveReferences(0@)
wait 0 
jump @PLAYER_BOEING_14 
